Constructivist and constructionist learning
Learning is approached as a process of making meaning through exploration, expression, collaboration, and reflection rather than as passive reception of finished knowledge.
Sichuang Fan is an educator, researcher, and designer focused on how learning can become more meaningful through curriculum design, making, and sustained participation.
Currently pursuing an MA in Curriculum Studies at Western University, Sichuang Fan works across game-based learning, game making for learning, systems thinking, and the relationship between artificial intelligence and educational design. The central question running through this work is simple but demanding: how can we design learning environments that are theoretically grounded while still inviting genuine engagement, participation, and understanding?
Across schools, education organizations, and curriculum development teams, Sichuang has worked on competency frameworks, information literacy curricula, project-based learning support, and gamification-related teaching and training. Those experiences made one conviction clearer over time: strong educational design is not just a matter of explaining content well, but of creating conditions where learners can act, make, test, collaborate, and construct meaning through experience.
Current practice connects research and implementation rather than separating them. On the academic side, that means taking learning environments, motivation, and curriculum design seriously as research problems. In applied settings, it means shaping courses, activities, and learning experiences that can actually be used, tested, and iterated in real educational contexts.
Learning is approached as a process of making meaning through exploration, expression, collaboration, and reflection rather than as passive reception of finished knowledge.
Game making matters because it places learners in the role of designers. They must organize rules, systems, goals, feedback, and experience, making thinking visible through creation and revision.
The aim is to design learning environments that respect learner agency, make process and feedback discussable, and carry strong theoretical grounding into real educational use.