Game-making for learning
I study how game making can function as a learning method rather than only an output format, especially when learners design systems, rules, and feedback as part of understanding a concept.
My research examines how curriculum, learning technologies, school leadership, and motivational design can be translated into more usable systems for teachers and learners.
My research examines how curriculum, learning technologies, school leadership, and motivational design can be translated into more usable systems for teachers and learners.
I study how game making can function as a learning method rather than only an output format, especially when learners design systems, rules, and feedback as part of understanding a concept.
I am interested in how curriculum can support systems thinking by helping learners trace relationships, feedback loops, and consequences across connected parts of a problem or environment.
My work treats motivation as something shaped by pacing, challenge, feedback, and meaningful participation rather than as a fixed internal trait.
I am also exploring how artificial intelligence can improve educational design in ways that are genuinely useful, pedagogically grounded, and attentive to learner experience.
EdArXiv · 2026
A methodological review of how systematic reviews of educational interventions appraise study quality, with a draft proposal for an appraisal tool designed for education research contexts.
Manuscript under review · 2026
A policy analysis of Chinese school leadership that examines how multiple principal roles are assigned in policy and how those roles shape teacher relations, administrative responsibility, and school governance.
Manuscript under review · 2026
A framework paper proposing a systems-before-code scaffold that helps K-12 students clarify goals, break ideas into milestones, and then move into AI-supported creative programming.
Manuscript under review · 2026
A historical analysis of recurring problem constructions in seminal learning design and technology literature, asking whether the field has solved the core problems it has long named.
Manuscript under review · 2025
A systematic review of how game-making curricula can cultivate systems thinking through curriculum goals, learning tasks, design processes, and assessment practices.
Manuscript under review · 2025
A comparative curriculum study of how China and Ontario use meaning, purpose, curiosity, and exploration to explain why students should learn mathematics.
International Conference on Gamified Learning · 2020
Uses the Octalysis gamification framework to evaluate an AI tutoring system and examine how stronger motivational design can improve learner engagement and system management.