Game-making for learning
I study how game making can function as a learning method rather than only an output format, especially when learners design systems, rules, and feedback as part of understanding a concept.
This research profile centers on how learners make, participate, and build understanding through curriculum environments that are both creative and structured.
This research profile centers on how learners make, participate, and build understanding through curriculum environments that are both creative and structured.
I study how game making can function as a learning method rather than only an output format, especially when learners design systems, rules, and feedback as part of understanding a concept.
I am interested in how curriculum can support systems thinking by helping learners trace relationships, feedback loops, and consequences across connected parts of a problem or environment.
My work treats motivation as something shaped by pacing, challenge, feedback, and meaningful participation rather than as a fixed internal trait.
I am also exploring how artificial intelligence can improve educational design in ways that are genuinely useful, pedagogically grounded, and attentive to learner experience.
Manuscript under review · 2025
A systematic review examining how game making for learning curriculum can cultivate systems thinking through design, iteration, and participation.
Manuscript under review · 2025
A comparative study of how motivational rhetorics are articulated in mathematics curricula in China and Ontario.
Manuscript under review · 2026
A historical analysis of how foundational texts in learning design and technology repeatedly construct a familiar set of educational problems across decades of scholarship.
Proceedings of the International Conference on Game-Based Learning · 2020
Examines an AI tutoring system through the Octalysis framework to improve motivational design and management within the system.