Curriculum Vitae

Curriculum researcher and learning designer with an MA in Curriculum Studies from Western University (2026). Research, publications, and educational practice updated from the October 2026 academic CV.

Download CV · Oct 2026 (English PDF)

Education

Master of Arts in Curriculum Studies

Western University

London, Ontario, Canada, GPA 4.0/4.0

Bachelor of Arts in Child and Youth Studies

Brock University

Capstone: Evaluation of Artificial Intelligence Tutoring System Based on the Octalysis Framework

St. Catharines, Ontario, Canada

Research Interests

Research focus

Game-making as constructionist learning; systems thinking; learner and designer agency in AI-supported creative programming; curriculum and learning design; teacher learning and curriculum enactment; evidence synthesis and methodological review.

Publications and Scholarly Work

Cultivating Systems Thinking through Game-Making: A Systematic Review on Curriculum Design

Educational Research Review

Published journal article, DOI: 10.1016/j.edurev.2026.100853

Diagnosing Appraisal Practice in Systematic Reviews of Educational Interventions: A Methodological Review with a Draft Proposal for EIAT

Preprint posted on EdArXiv

DOI: 10.35542/osf.io/fr2an_v1

Layered Principalship: Role Boundaries, Teacher Relations, and Accountability in Chinese School Leadership Policy

Manuscript under review

Manuscript under review

Systems Before Code: A Goal-to-Milestone Framework for AI-Supported Creative Programming in K-12

ICCE 2026

Accepted conference paper, November 30-December 4, Christchurch, New Zealand

Have We Solved Them Yet? A Historical Analysis of Recurring Problem Constructions in Seminal Learning Design and Technology Literature

Manuscript under review

Manuscript under review

Evaluation of Artificial Intelligence Tutoring System Based on the Octalysis Framework: Improving Motivational Design and Management within the System

International Conference on Game-Based Learning

Refereed conference proceeding

Research Experience

Independent Graduate Research

Western University

Appraisal practice: reviewed 2,107 full-text systematic reviews identified through ERIC and PsycINFO, analyzed appraisal reporting, specification, and interpretive use, and developed the draft Educational Intervention Appraisal Tool (EIAT). Historical inquiry: combined RPYS with qualitative content analysis across seven learning design and technology journals, screened 2,613 records, and analyzed 104 focal articles. Game-making curriculum: systematically reviewed learning goals, design tasks, scaffolds, facilitation, assessment, and iterative design processes for systems thinking.

London, Ontario, Canada

Junior Researcher

Hailiang Education Research Institute

Conducted education-policy and curriculum research and translated findings into gamified professional-learning programmes, workshops, and implementation resources for educators.

Hangzhou, China

Junior Researcher

Hangzhou Yungu School

Managed a Grade 7-8 project-based learning programme and co-developed educational board-game courses organized around inquiry, system modelling, prototyping, playtesting, feedback, and revision.

Hangzhou, China

Conference Presentations

Content Analysis of Motivational Design in Mathematics Curricula: A Study of Ontario and China

The 2nd Chinese Society of Education Annual Conference

Whole Person Development in the Digital Era

Content Analysis of Motivational Design in Mathematics Curricula: A Study of Ontario and China

Robert Macmillan Symposium, Western University

Poster presentation

Selected Research and Design Projects

Starting Point Studio

AI-Supported Creative Programming

Developed the Systems-Before-Code framework for learners aged 6-14, foregrounding goal decomposition, system relationships, milestone evidence, preview observation, and learner-owned revision before AI code generation. The framework grounds the accepted ICCE 2026 paper.

Game-Making Learning Resource

Curated an introductory game-design learning website that organizes core concepts, design processes, examples, and resources into an accessible starting point for learners exploring game-making.

China K-9 Curriculum Standards Graph

kebiao.org

Structured more than 2,000 curriculum standards records across nine subjects from China's 2022 compulsory-education curriculum documents to support outcomes mapping, cross-disciplinary curriculum inquiry, and source-grounded AI applications.

Curriculum, Teaching, and Educational Practice

Curriculum Design Consultant

Guanghua Education Group

Led development of a competency-based evaluation framework connecting programme aims and learning outcomes with observable evidence, learning tasks, feedback processes, and assessment criteria.

Shanghai, China

Teacher Librarian and Information Literacy Curriculum Lead

Xianghu Future School

Designed and taught a progressively sequenced information-literacy curriculum and collaborated with teachers on interdisciplinary learning activities, learner-facing resources, and assessment evidence.

Hangzhou, China

Director of Curriculum Design

Hangzhou Cheer21 Education

Led development of a core-competency framework, curriculum products, an LMS, and project-based professional-learning workshops.

Hangzhou, China

Awards and Scholarships

Western Graduate Research Scholarship

Western University

AER Graduate Scholarship for Literacy Studies in Education

Western University

Academic Service

Associate Copyeditor

Canadian Journal for New Scholars in Education / Revue canadienne des jeunes chercheures et chercheurs en éducation (CJNSE/RCJCÉ)

Research Methods, Technical Skills, and Languages

Research methods

Systematic and methodological reviews; qualitative content analysis; curriculum and policy analysis; historical and bibliometric analysis (including RPYS); coding-framework development.

Analytical tools

ATLAS.ti; Stata; Python.

Digital research and learning design

H5P; structured curriculum data; generative AI workflows.

Languages

Mandarin Chinese (native); English (fluent).