Master of Arts in Curriculum Studies
Western University
London, Ontario, Canada, GPA 4.0/4.0
Curriculum researcher and learning designer with an MA in Curriculum Studies from Western University (2026). Research, publications, and educational practice updated from the October 2026 academic CV.
strangfan@hotmail.comDownload CV · Oct 2026 (English PDF)Western University
London, Ontario, Canada, GPA 4.0/4.0
Brock University
Capstone: Evaluation of Artificial Intelligence Tutoring System Based on the Octalysis Framework
St. Catharines, Ontario, Canada
Game-making as constructionist learning; systems thinking; learner and designer agency in AI-supported creative programming; curriculum and learning design; teacher learning and curriculum enactment; evidence synthesis and methodological review.
Educational Research Review
Published journal article, DOI: 10.1016/j.edurev.2026.100853
Preprint posted on EdArXiv
DOI: 10.35542/osf.io/fr2an_v1
Manuscript under review
Manuscript under review
ICCE 2026
Accepted conference paper, November 30-December 4, Christchurch, New Zealand
Manuscript under review
Manuscript under review
International Conference on Game-Based Learning
Refereed conference proceeding
Western University
Appraisal practice: reviewed 2,107 full-text systematic reviews identified through ERIC and PsycINFO, analyzed appraisal reporting, specification, and interpretive use, and developed the draft Educational Intervention Appraisal Tool (EIAT). Historical inquiry: combined RPYS with qualitative content analysis across seven learning design and technology journals, screened 2,613 records, and analyzed 104 focal articles. Game-making curriculum: systematically reviewed learning goals, design tasks, scaffolds, facilitation, assessment, and iterative design processes for systems thinking.
London, Ontario, Canada
Hailiang Education Research Institute
Conducted education-policy and curriculum research and translated findings into gamified professional-learning programmes, workshops, and implementation resources for educators.
Hangzhou, China
Hangzhou Yungu School
Managed a Grade 7-8 project-based learning programme and co-developed educational board-game courses organized around inquiry, system modelling, prototyping, playtesting, feedback, and revision.
Hangzhou, China
The 2nd Chinese Society of Education Annual Conference
Whole Person Development in the Digital Era
Robert Macmillan Symposium, Western University
Poster presentation
AI-Supported Creative Programming
Developed the Systems-Before-Code framework for learners aged 6-14, foregrounding goal decomposition, system relationships, milestone evidence, preview observation, and learner-owned revision before AI code generation. The framework grounds the accepted ICCE 2026 paper.
Curated an introductory game-design learning website that organizes core concepts, design processes, examples, and resources into an accessible starting point for learners exploring game-making.
kebiao.org
Structured more than 2,000 curriculum standards records across nine subjects from China's 2022 compulsory-education curriculum documents to support outcomes mapping, cross-disciplinary curriculum inquiry, and source-grounded AI applications.
Guanghua Education Group
Led development of a competency-based evaluation framework connecting programme aims and learning outcomes with observable evidence, learning tasks, feedback processes, and assessment criteria.
Shanghai, China
Xianghu Future School
Designed and taught a progressively sequenced information-literacy curriculum and collaborated with teachers on interdisciplinary learning activities, learner-facing resources, and assessment evidence.
Hangzhou, China
Hangzhou Cheer21 Education
Led development of a core-competency framework, curriculum products, an LMS, and project-based professional-learning workshops.
Hangzhou, China
Western University
Western University
Canadian Journal for New Scholars in Education / Revue canadienne des jeunes chercheures et chercheurs en éducation (CJNSE/RCJCÉ)
Systematic and methodological reviews; qualitative content analysis; curriculum and policy analysis; historical and bibliometric analysis (including RPYS); coding-framework development.
ATLAS.ti; Stata; Python.
H5P; structured curriculum data; generative AI workflows.
Mandarin Chinese (native); English (fluent).